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Catalogue IT & Certification Java
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Java 2:Programming Language (3rd Edition) |
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Element K
Web Development
335 pages
Purchase Price
1-9 manuals: $275 per manual 10+ manuals: $245 per manual
Trainer Material: Instructor's Edition $300 each
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Code: EK80-440
Series: IT & Certification
Format: A4
Duration: 5 day(s)
Download Data Files
Printer friendly version of this outline
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Outline
Creating, Compiling, and Running a Simple Java Application
Compile and Run a Simple Application
Create a Simple Class
Create and Initialize Variables
Write an Expression
Create and Initialize an Array
Access Array Data
Controlling Program Flow
Write If Statements
Write a For Loop
Write While and Do...While Loops
Break Out of a Loop
Write a Switch Statement
Write a Conditional Operator Statement
Working with the Java Class Libraries
Create a New Object from a Java Class Library
Call Methods
Cast and Convert Primitives and Objects
Compare Objects
Determine the Class of an Object
| Creating Classes
Define Methods
Overload a Method
Define Constructors
Create Static Class Members
Use Command-Line Arguments
Programming with Objects
Import a Class
Extend a Class
Override Methods
Create Interfaces
Implement Interfaces
Create Inner Classes
Handling Exceptions
Handle Exceptions
Write a Method to Throw a Checked Exception
Write and Enable Assertions Creating Threads
Create Threads by Extending the Thread Class
Create Threads by Implementing the Runnable Interface
Synchronize Threads
Using Collections
Store Data in a Set
Retrieve Data from a Set
Store Data in a List
Retrieve Data from a List
Store Data in a Map
Retrieve Data from a Map
Developing GUIs
Create a Container Using Swing
Create Swing Components
Apply Layout Managers
Handle Mouse Events
Handle Key Events
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After completing this course, students will know how to:
- Create, compile, and run a simple Java application.
- Control program flow by writing code to react to specific situations and
produce correct results for the situation.
- Work with a Java class library to instantiate objects from Java classes.
- Create classes in the Java 2 programming language.
- Program with objects to write Java applications that are reusable, reliable,
and understandable.
- Handle exceptions to detect and manage errors while your Java application is
running.
- Create threads in your Java application to provide concurrency among multiple
parallel execution subtasks, with or without synchronization.
- Use collections in a Java application.
- Develop a graphical user interface (GUI) using Swing library components to
handle mouse and key events.
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Prerequisites
Introduction to Programming (Second Edition) or equivalent knowledge
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