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CatalogueIT & CertificationJava

Java 2:Programming Language (3rd Edition)
     
Element K
Web Development
335 pages


Purchase Price
1-9 manuals: $275 per manual
10+ manuals: $245 per manual


Trainer Material: Instructor's Edition $300 each

 
Code: EK80-440
Series: IT & Certification
Format: A4
Duration: 5 day(s)
Format: Qty:

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Outline
Creating, Compiling, and Running a Simple Java Application
Compile and Run a Simple Application
Create a Simple Class
Create and Initialize Variables
Write an Expression
Create and Initialize an Array
Access Array Data

Controlling Program Flow
Write If Statements
Write a For Loop
Write While and Do...While Loops
Break Out of a Loop
Write a Switch Statement
Write a Conditional Operator Statement

Working with the Java Class Libraries
Create a New Object from a Java Class Library
Call Methods
Cast and Convert Primitives and Objects
Compare Objects
Determine the Class of an Object
Creating Classes
Define Methods
Overload a Method
Define Constructors
Create Static Class Members
Use Command-Line Arguments

Programming with Objects
Import a Class
Extend a Class
Override Methods
Create Interfaces
Implement Interfaces
Create Inner Classes

Handling Exceptions
Handle Exceptions
Write a Method to Throw a Checked Exception
Write and Enable Assertions Creating Threads
Create Threads by Extending the Thread Class
Create Threads by Implementing the Runnable Interface
Synchronize Threads

Using Collections
Store Data in a Set
Retrieve Data from a Set
Store Data in a List
Retrieve Data from a List
Store Data in a Map
Retrieve Data from a Map

Developing GUIs
Create a Container Using Swing
Create Swing Components
Apply Layout Managers
Handle Mouse Events
Handle Key Events

After completing this course, students will know how to:
  • Create, compile, and run a simple Java application.
  • Control program flow by writing code to react to specific situations and produce correct results for the situation.
  • Work with a Java class library to instantiate objects from Java classes.
  • Create classes in the Java 2 programming language.
  • Program with objects to write Java applications that are reusable, reliable, and understandable.
  • Handle exceptions to detect and manage errors while your Java application is running.
  • Create threads in your Java application to provide concurrency among multiple parallel execution subtasks, with or without synchronization.
  • Use collections in a Java application.
  • Develop a graphical user interface (GUI) using Swing library components to handle mouse and key events.

Prerequisites
Introduction to Programming (Second Edition) or equivalent knowledge
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