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CatalogueIT & CertificationJava

Java Programming:Using Microsoft Visual J++ 6.0
     
Axzo Press
556 pages


Purchase Price
1-9 manuals: $275 per manual
10+ manuals: $245 per manual


Trainer Material: Instructor's Edition $300 each

 
Code: CT23-102
Series: IT & Certification
Format: A4
Duration: 5 day(s)
Format: Qty:

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Outline
Programming, Java, and Microsoft Visual J++
Overview of programming and Java
Microsoft Visual J++ development environment
Visual J++ Help
Working with files, projects, and solutions

First program using Java
Creating a program
Using data

Using methods, classes, and objects
Programming using methods
Using classes

Advanced object concepts
Advanced class features
Using methods

Working with input, selection, and repetition
Input and decision making
Special operators, the switch statement, and Precedence of operators
Looping and shortcut arithmetic

Arrays and strings
Introducing arrays
Introducing Strings
Using advanced array techniques

Applets
HTML and applet basics
Event-driven programming
Applet life cycle and more sophisticated applets

Graphics
Introduction to graphics
Advanced Graphics methods
Introducing inheritance
Working with inheritance
Using superclasses and subclasses

Advanced inheritance concepts
Working with abstract classes and dynamic binding
Software design and interfaces

Understanding the Abstract Windows Toolkit (AWT)
Applying inheritance
Using components

Using layout managers and the event model
Using layout managers
Using events

Exception handling and debugging
Introducing exceptions
Advanced exception handling
Understanding Debugging

File input and output
Introducing the File class
Advanced file techniques

Multi-threading and animation
Introducing multithreading
Introducing animation

Windows applications and packaging
J/Direct and Windows Foundation Classes for Java
WFC events and packaging

After completing this course, students will know how to:
  • Apply procedural and object-oriented programming concepts; identify components of the Visual J++ environment; use Help; and create new projects and files.
  • Write Java programs by using the Text Editor; use variables and constants in programs; discuss type conversion; and use escape sequences.
  • Create methods and classes; use the Class Outline window; and work with constructors.
  • Demonstrate block scope, overload methods, and work with constructors; use the this reference; and use date and time methods in programs.
  • Write programs to accept input; use the if, if. else, and nested if ... else structures; use loops and shortcut arithmetic operators; and work with nested loops.
  • Use arrays and Strings.
  • Create applets.
  • Create Graphics objects; draw lines, rectangles, and ovals; create simple animations.
  • Use inheritance to create classes that extend from other classes; override superclass methods; use superclasses, subclasses, and methods that cannot be overidden.
  • Create abstract classes; use dynamic method binding; improve software designs; and create interfaces and packages.
  • Create Frame objects; use adapters, and Component and Container methods; use the CheckBox, the CheckBoxGroup class, the Choice class; and create lists.
  • Use the several layout managers, panels, and events.
  • Use try, catch, and finally blocks to handle exceptions.
  • Use the File class; write to a file; read from a file; write and read formatted file data; and create random access files.
  • Use the Thread class; demonstrate Thread priority; use the Runnable interface; and create animated figures and text.
  • Use J/Direct to access the Win32 API; work with WFC forms; add WFC controls to the form by using the Toolbox; add WFC Events; and create a project as a window EXE package.

Prerequisites
Basic knowledge of personal computers
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